Mobile phone giant Nokia have launched the second version of its SNAP Mobile SDK and they reckon it’ll be easier for developers to create connected Java games.
The program is available for free and has a big focus on accessibility for developer’s all thanks to it’s object-orientated API and improved UI framework.
The SNAP Mobile SDK 2.0 provides tools for creating connected mobile games for a broad range of Nokia and non-Nokia devices that comply with Mobile Information Device Profile (MIDP) 2.0 and Connected Limited Device Configuration (CLDC) 1.1. The SDK includes the SNAP Mobile Client API libraries, an Emulation Environment application, a handset and network compatibility test tool, and sample applications and documentation that can be accessed from any Java Integrated Developer Environment (IDE).
SNAP
Mobile enables features like online communities, full multiplayer and massively multiplayer gaming, buddy lists, rankings and in-game messaging.
The whole idea of SDK 2.0 is to make it easier to use and more efficient which means more developers may use the technology.
Randolf Wu from PocketNet has said: “The SNAP Mobile SDK 2.0 makes it easier for developers to write and debug a connected mobile Java game, and brings fun to development. I had the SDK up and running on my desktop within minutes of downloading. It’s invaluable as it provides a realistic game play environment for a cellular network. For example, it can simulate error conditions so that we can check that our games will respond appropriately when an error occurs. The SNAP Mobile SDK is a mature toolset to the point where bugs are not really an issue, and it just gets better and better with each release.”
There are currently 13 SNAP-enabled games available which include chess, 3-D Pool Hall, Jelly POP and everyone’s favourite – Sudoku.
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