Grand Theft Auto: Chinatown Wars is one of the most controversial games of recent times and it comes to Nintendo DS sometime in winter. Those lucky git’s at Edge Magazine have got to play with the game, and have a sit down with RockStar’s vice president Dan Houser.
The DS version of the GTA game world uses a new three-quarter view of Liberty City, and is scaled considerably in relation to the original console games, but fear not, NPC’s still wander around the streets, drive their cars, and talk to each other.
The level of detail is apparently excellent, with fences and lampposts sitting waiting to be knocked over, a day/night cycle and a random weather system.
Houser said that the games cell-shaded visual style “helps with figuring out what you’re doing”.
“The characters on foot are exaggerated for the very simple reason of being able to inject them with character when viewed from above,” says Houser. “It just isn’t as fun otherwise… I think now it’s more explosive and fun than it ever was before. Part of that is simply an issue of clarity, so the explosions are really powerful, and the firefights look great.”
It appears the drug-dealing mini game rumours have been proen true, and although Houser said the team were nervous about harming the games seamless nature, “we realized that the guys at Leeds had nailed them – they worked really well with what the hardware can do.”
Along with dealing crack and pills, you can also ‘borrow’ fuel from petrol station pumps to make some Molotov cocktails, hotwire cars with a screwdriver, and even tattooing with yur stylus.
It sounds cool to me, but no doubt the media will not ‘get it’ and a “ban this filth” campaign will be started by the Sun newspaper but as Houser said: Its not for kids.
“No one disagreed with Sam’s very clear edict that GTA has to be an M rating. It can’t be softened to make it family-friendly – that’s not the game we’re making… We wanted the cutscenes to feel like they are almost like from a classic arcade game – then, when the characters are talking about something that is horrendous or funny or ridiculous, that juxtaposition felt very cool to us. It’s almost like GTA in another environment.
“Nintendo wanted us to make GTA, and we wanted to make a game on their platform. They didn’t want us to make a GTA for kids, and we weren’t interested in making a game we wouldn’t normally make. I mean, GTA is about stealing cars and shooting people – how could it not be an 18 rating? You couldn’t do GTA without that 18 – it wouldn’t feel like it’s supposed to feel. I think Nintendo are excited to have a game unlike any other on their hardware, a game that might pull in an audience that want the content that maybe they aren’t being offered at the moment.”
It’s good to hear Rockstar aren’t bowing to pressure from uptight snobs, and I’m glad Nintendo is sticking by them. I like a lot of the world are waiting for this game – so hurry up and release it dammit!!












